Initiater of this post: SPYRIMONM4
Post date: 10/7/2008 12:04:17 PM
Title: Re: What is Redux?
Contact Details: mailto:SPYRIDONM4@play.net
WHAT IS REDUX?
The correct term is total damage reduction, since both raw damage and crit damage are reduced.
There is still a remnant of DFredux in the new system but this has to do with weapon damage
factor reduction for crit divisor calculations.
A character with 50% redux does not get a 50% reduction in the crit divisor. (see note below
for a further explanation)
As a level 31 rogue, you should already have redux, unless this character is following a
non-conventional training path. There is nothing that you have to do to increase redux
other than gaining ranks in the specific physical skills required for redux.
Basically, redux acts behind the scenes to reduce the amount of damage that your
character takes in AS/DS resolutions. You can consider it a combination of both hidden
damage and crit padding. You don't need to be wearing any special items to qualify for
redux.
There are three ways to determine if your character has redux:
1. At least level 21 with 109 redux points and no spells.
2. When you check out of an inn and you do NOT receive the following message.
>Current skills bonus is insufficient to gain DF reduction.
3. When your character takes damage and that damage is less than the calculated damage
for a non-redux character. (This must be computed using weapon damage factor and
crit tables.)
Redux points are gained from the following skills:
1. Primary: Physical Fitness - 1 pt per rank
2. Secondary: CM, MOC, TWC, ambush, armor, shield, dodge - .4 pts per rank
3. Tertiary: weapon skill - .3 pts per rank
There is no player derived chart/table that can tell you how much redux your character
has at a particular level with a given number of redux points. This can be roughly
approximated at best.
The old redux calculators are now obsolete since the formula has changed. The
calculator removes crit damage from the hp damage portion which is now incorrect.
Crit damage needs to be added back in and then you need to recalculate manually.
You will have an inflated value from Xygon's calculator.
Spell knowledge will reduce redux. Once a character has 2 spells per level then
redux is reduced to zero. It is believed that 1 spell per 20 levels will have no
effect on redux. This is probably true. My best estimate for characters with 1
spell per level (mostly semi's) is a penalty of approximately 37% to their redux
factor.
E.g. A level 100 character with 600 redux points will have about 58% redux, if
that character has no spells. With 100 spell ranks the redux percent would be
reduced by 37% yielding a redux factor of .58 * .67 = .389 RF.
There is also a level penalty to redux. A level 100 character with 400 redux
points will have a higher redux factor than a level 70 character with 400 points.
The exact values for this penalty are not known but it is not very large.
Note: Crit divisors (Order of Mark)
Each character with a given number of redux points and at a specific level will
have a non-variable redux factor (DFredux), conventionally called RF1. This value
will increase the amount of damage required for each crit rank because it reduces
the weapon damage factor for crit rank determination, but it is less than what would
be expected. This is a carry-over from the old model and most players do not
understand how this works, or that it even exists.
In order to find this non-variable redux factor you need to determine the lowest
endroll that will cause a rank 1 crit. You can reverse engineer an approximate
value by using the more common redux factor and multiplying it by .667.
How does this affect the crit divisor?
A character with 50% redux (RF .500) will have total damage reduction of approximately
50% for any given hit. But, the crit divisor is not reduced by 50%. It is only
reduced by 33%. (.50 * .667) = .333 RF1
How does this translate to the crit divisor?
A character in full plate without redux would need 10.5 pts of damage before
sustaining a rank 1 crit. It would seem logical that a character with 50% redux
would require 21 pts of damage before taking a rank 1 crit (21 * .5 = 10.5).
However, this proves not to be the case. In fact it only takes 15.75 pts of damage.
The formula for this reduced crit divisor (RF1) can be approximated if a player
already has a known redux value. The players redux value is RF. The formula for
RF1 is, therefore: (2RF/3).
For a character with RF .500 (50% redux) their RF1 is ~.333 and this value can
then be used to determine the minimum amount of damage required for any crit
rank with any armor using the following formula: Crit rank damage/ (1 - RF1)
Let's say this character wanted to know the amount of damage required to cause
a rank 5 crit in hauberk. The minimum amount of damage for a rank 5 in hauberk is
44.5 for a non-redux character. For this character it would be (44.5/.333) = 66.72.
So, 66.72 is the minimum amount of damage required for a rank 5 crit for a character
with 50% redux wearing hauberk.
If you want to know your own redux you can calulate it but you need to know the
weapon DF and you'll also need the crit tables. These can both be found in the
.qrs (quick reference script). If you post 10 -15 hits (with crit damage) here
on the boards, I can do the calculations for you.
Mark
_______________________________
TO PROVIDE SOME CONTEXT........
These are Bremerial's stats at 99 trains:
Bremerial (at level 99), your current skill bonuses and ranks (including all
modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 256 156
Combat Maneuvers...................| 283 183
Two-Handed Weapons.................| 300 200
Brawling...........................| 288 188
Multi Opponent Combat..............| 200 100
Physical Fitness...................| 403 303
Dodging............................| 240 140
Arcane Symbols.....................| 198 98
Magic Item Use.....................| 192 92
Perception.........................| 170 70
Climbing...........................| 160 60
Swimming...........................| 160 60
First Aid..........................| 190 90
1. Primary: Physical Fitness - 1 pt per rank
303 points
2. Secondary: CM, MOC, TWC, ambush, armor, shield, dodge - .4 pts per rank
cm = 183 points
MOC= 100 points
Multiplied by .4 Total = 231.6
Arm= 156 points
dod= 140 points
3. Tertiary: weapon skill - .3 pts per rank
THW= 200
Multiplied by .3 Total = 116.4
Bra= 188
116.4 + 231.6 + 300 = 648.9