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personal - GemStone IV EAST HARBOR FESTIVAL 5010


- Ebon Gate 5109 -

- Krystanne's and Caleanon's Wedding 5109 -

- Highman Games 5110 -

- Grawood Festival 5110 -

- Mist Harbor Eastern Harbor Street Festival 5110 -

- Ebon Gate 5110 -

- Zifku's Vodka Drinking Game 5111 -

- Droughtman's Challenge 5111 -
             Challenger's view
             Best Heckles
             Key Moments

- Mist Harbor Anthem Ceremony 5111 -

- Ebon Gate 5111 -

- Ebon Gate 5112 -

- The wedding of Erienne and Nordred -

- Highman Games 5113 -

- Gweniveer and Japhrimel Wedding 5113 -

- River's Rest Pickle Festival 5113 -

- River's Rest Pickle Festival 5114 -

- River Rest Pickle Festival 5115 -

Mist harbor Eastern harbor Street festival 5110

Introd    | Page 1  | Page 2  | Page 3  | Page 4

Page 5  | Page 6  | Page 7  | Page 8  | Page 9

Page 10  | Page 11


It was 03:30 in the morning when I awoke in the library. I decided to sit by the surf and saw that Fleurs was already sleeping there. I nestled on the sand and began to daydream. About fifteen minutes later....

A well-dressed elven crier enters and declares, "Lord Grishom Stone will be offering his services in the garden on his island, off of Eastern Harbor. Men must bring money, women need only their smiles.

I dashed to the bank to get some money and then to the pier to rent a boat for Grishom's Island.

[Stone Manor, Rock Garden]
Rows of verdant hedges extend along the back wall of the manor, while vibrant flowerbeds create a border along a spruced walkway that winds through the garden. A stretch of pebblestone creates a circle in the heart of the garden where a dozen stones and rocks have been placed about. An unseen bird makes its presence known with the occasional quiet chirp. You also see a glass patio door.
Also here: Lord Vandraxas, Adalle, Naitalya, Anta, Lord Strydyr, Lady Kyaloria, Lord Grishom

Grishom spins his jeweled dagger.
The jeweled dagger comes to a stop pointing directly at you!
Grishom recovers the jeweled dagger and says, "Congratulations Bremerial!"

Grishom kindly altered a pouch for me, beautifying it wonderfully. I sat and continued to watch Grishom work for a while and then went back to the East Harbor beach to sit and admire the handwork

I confess that after this work I did nothing but daydream for most of the day. My thoughts were interruped by:

An astonishingly formal gentleman walks by, reading a filthy roll of paper, "I am inclined to tell you that a 'Bemm' will be 'doing things' at the All Siege Ahead Tent in roughly 20 minutes." He squints at the paper, "I am also compelled to tell you that this 'Bemm' hates you and wishes you to suffer many complicated and overly ludicrous disasters, most of which involve.. ah... 'sewer fluids'. That's the gist of it, anyway. Good day." He walks off shortly.

I toddled over to the tent in question and waited with the sizeable crowd.

A formal butler arrives.
A formal butler stands off to the side and looks vaguely unhappy about it.

>l but
The butler looks very formal. He has slightly thinning hair and is wearing many fine, luxurious things befitting of his station. On his lapel, an odd little grease-stained nametag reads, "Jenkins".

A formal butler says, "Announcing Mr. Bemm Wikadoo, of the Nylem bloodline. Master Bemm wishes to inform the, I don't know if I'm getting the translation wrong, "enpimpled longlegs" that he will work in groups of three today, and reserves the right to just ah..."

A formal butler squints at his paper.

A formal butler says, "...'get the hell up and leave' after he's done with a group."

Speaking softly to a formal butler, Ariyanaa says, "He must be an elf."

A wad of dung slams into Ariyanaa's ear from out of nowhere.

Bemm runs in.
Grabbing some stinking dung from his bucket, Bemm flings it at Ariyanaa!
Bemm nails Ariyanaa right in the face, splattering her with stinking dung! Yuck!

You see Bemm Wikadoo the Gnome of the Nylem Bloodline.
He appears to be old. He has dark beady eyes and filthy soot-covered skin. He has lank, oily ebon hair.
He has a bulky spiked metal leg-like contraption encompassing the entirety of his right leg strewn with various gears, widgets, and cogs.
He is in good shape.
He is holding a lumpy greasy sockmonkey in his left hand.
He is wearing a wrinkled black oilskin shirt, a ragged sack, a bucket of stinking dung, some thick leather workboots, some reinforced canvas trousers, a sturdy black canvas pouch, a rune-etched black leather rucksack, a dark leather toolbelt, a twisted celestial blue sash adorned with silver rope tassels, and a sleek metal case.

Bemm span his greasy sockmonkey three times, selecting seven people for work in total. I sat and watched him work as he altered miniature toys in the room. Alas I received not work but was fortunate to hear Gostahl's herald call for customers. I sat in Gostahl's queue, half afraid that I would receive no work. But fortunately Gostahl pointed in my direction and I received work on a wand belt.

There is an old saying that you wait all day for a Mist Harbor boat and then suddenly three come at once. So it was with the third merchant Ledirth, who announced an hour's worth of work... assuming that he could be found. There followed a somewhat ridiculous game of 'find the Ledirth'. I received directions from a colleague after 30 minutes of fruitless searching and was lucky to receive some work to a gak wool pouch. I have to say that for all his stupid games, Ledirth is certainly efficient in providing a service. His somewhat objectionable personality is tempered only by the excellent quality and quantity of his work.

I ended the day by entering and waiting for raffles - the first for miniature figures and the second for plates - although what in the name of the Huntress I would have done with the plates had I won then, the Huntress only knows!

NO ACTIVITIES - 29th of Phoenatos

There is an adage that there are no boring activities, just boring people. Well, I would defy anyone to find anything interesting about this day. I would have settled for boring activities. Alas, nothing happened of note, save the setting up of a raffle. I sat and daydreamed the day away. By the time Ledirth announced that he was working I was far too tired to join the queue in which ever Western harbor tavern he was residing - probably the Luna Tavern. I simply drifted into sleep. If anything occurred after that, I was blissfully ignorant of it.

OPENING THE AUCTION BOX - 30th of Phoenatos

I would be lying if I didn't admit to some disappointment at the lack of activities the previous day. However today I was going to participate in a drinking competition and that was exciting. The competition was not schedule to take place until late in the evening. So I had a lot of time on my hands. I decided against hunting and sat quietly by myself.

Suddenly a thought came to me. Why not open the locker box I had won at the auction! I sprung from my seat and transported to the Isle and my locker where the box was located.

You step through the curtained opening.
You remove a heavy steel locker box labeled with a copper plaque from in a deep chest.
You carefully examine the locker box and determine that the weight is about 150 pounds.
Roundtime: 5 sec.

You remove a steel locker key etched with numbers from in a deep chest.
There appears to be something written on it.

In the Common language, it reads:
Locker #: 9313
Owner: Coco Welter'jell

>read my key
In the Common language, it reads:

You softly say, "Oh well... here goes nothing."

>unlock my box
You hear a click as it unlocks.

>put key in loc
You place the locker key in the locker, and it quickly disappears.

>open my box
You open a heavy steel locker box labeled with a copper plaque.

>l in my box
In the locker box you see a silver-edged jeweler's glass, a braided copper-wire circlet and a jewel-toned satin gem pouch.

>take glass
You remove a silver-edged jeweler's glass from in your locker box.

>inspect glass
You carefully inspect your jeweler's glass.

>wear my glass
Widening your eye, you carefully lay the round jeweler's glass just beneath your brow ridge and your cheekbone.

>take cir
You remove a braided copper-wire circlet from in your locker box.

>l cir
The copper-wire circlet has an empty setting waiting for a gem to be pushed into it.

>wear cir
You are already wearing something in your hair.

>put circ in loc
You place the copper-wire circlet in the locker, and it quickly disappears.

You remove a jewel-toned satin gem pouch cinched with silver drawstrings from in your locker box.
You carefully untie the drawstrings of your satin gem pouch.

>l in pou
In the satin gem pouch you see a smooth green sea glass disk, a hazy red sea glass disk, a jewel-toned dragonfly saewehna, a silver firefly saewehna, a pale gold firefly saewehna, an iridescent azure butterfly saewehna, a bright orange butterfly saewehna, a silvery mint green moth saewehna, a russet and cream moth saewehna, a vibrant hummingbird saewehna, a mist blue sea glass disk and a round amber sea glass disk.

>get disk
You remove a smooth green sea glass disk from in your satin gem pouch.

>inspect disk
You carefully inspect your green sea glass disk.
You determine that you could not wear the disk. The disk appears to serve some purpose.

You put a smooth green sea glass disk in your satin gem pouch.

>close pou
You pull the drawstrings of your satin gem pouch until they are tight, then carefully tie them together.

[Company Store, Jeweler]

>appr pou

The dwarven clerk takes the satin gem pouch, opens it and inspects the contents carefully before saying, "I did find 12 gems that I'll give you 48321 silver for, if you want to sell."

The dwarven clerk then returns a jewel-toned satin gem pouch cinched with silver drawstrings to you.

[Company Store, Pawnbroker]

>appr key
You ask the dwarven clerk to appraise a steel locker key etched with numbers.
The dwarven clerk turns the key over in his hands a few times.
The dwarven clerk says, "Alright, I'll give you 108 silvers for it."

>appr box
You ask the dwarven clerk to appraise a heavy steel locker box labeled with a copper plaque.
The dwarven clerk turns the box over in his hands a few times.
The dwarven clerk says, "Alright, I'll give you 150 silvers for it."

I placed all the items back in my locker and worked out my net loss. Excluding the cost of the jewler's glass and the value of the pouch, the disks (whatever they were) and the circlet, my boxes value was 48579 silvers. That was a loss of 10,951, 421 silvers. Possibly not the wisest of investments ever made.

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